We have just discovered that a terrible prophecy involving your company is about to come true. Bad luck, disaster and misfortune are part of the celestial plan for you.
Fortunately, an opportunity is emerging from the depths that suggests a better future… but at what cost? Will you be able to overcome your fears and submit to terrible occult rituals to save your business?
Get ready for an epic outdoor experience for your whole team. Your employees will have to work together to lift the terrible curse that threatens to bring your company down.
Fortunately for you, the game is not over yet. According to a famous fortune teller, there might be some hope left.
By gathering all your employees in a place determined by the alignment of the stars, you could “possibly” reverse the terrible fate that awaits you.
To do this, be prepared to face many challenges. Together, rewrite your destiny by changing the prediction of the cards.
THWART FATE
SAVE YOUR COMPANY
Engage your employees and strengthen the bonds within your work team.
Despite the dramatic appearances, THE PROPHECY is an engaging and positive activity where your employees will be called upon to work together and step out of their comfort zone. Perfect for getting to know your colleagues in a completely different context, this team building activity is sure to reinforce the feeling of belonging to your company.
IT IS A TEAM BUILDING ACTIVITY…
Ten days before the activity, your employees learn that leadership has brought in a specialist firm: THE BUREAU. Too much bad luck, too many coincidences. A web page in your name holds the case file — your logo, your head office, a member of your leadership team interviewed, looking worried.
It also carries a video in which they watch three of their own colleagues describe strange occurrences witnessed on your premises in recent weeks. Something is clearly going on inside your organization.
Your employees know perfectly well that it is a game. They still watch the video twice.
What we need from you: one form, three accomplices — whom we coach ourselves over a video call — and two emails to forward.
The Missing Player — a colleague abducted, an investigation to run. The most personalized of our adventures.
The Prophecy is played outdoors: a park, a large grassy site, a resort. We place virtual beacons across the site, and your teams need to be able to gather there safely — plan for generous green space, away from traffic. Solid mobile coverage is required, so very remote natural sites are best avoided.
Absolutely! It’s an activity that’s accessible to everyone. Players walk an average of 2 km in 90 minutes.
A case file in your name, with your logo and your head office, an interview with a member of your leadership team, and filmed testimony from three of your employees.
The activity lasts 90 minutes, but we recommend that you book 2 hours in your agenda. The souvenir video is delivered the same day (3 hours after the end of your event later) and lasts between 6 and 10 minutes, depending on the size of your group.
Yes, all year round. And winter is no consolation prize: it is the season when your teams get out the least, which makes 90 minutes outdoors together count for the most.
The game keeps people moving — walking, searching, regrouping — so nobody stands around waiting. Just tell your participants to dress for the day’s weather, and winter becomes a backdrop rather than an obstacle. For a story about omens and a curse, a low grey sky does no harm. It becomes part of the scenario!
The activity runs rain or shine. Virtual beacons are placed around the site and every team has to reach them — teams choose the order and the pace, but the route stays outdoors. Do let your participants know to dress for the weather.
Coordination starts 3 to 4 weeks before the activity. Not because there is much for you to do — it is so your accomplices have time to shoot their photos and videos without rushing.
The staging itself begins 7 to 10 days out: your employees receive a first signal, then a second one 2 to 3 days before.